# UEFN 31.30 New Feature Template Day Sequencer Project Crashes UEFN

**URL:** <https://forums.unrealengine.com/t/uefn-31-30-new-feature-template-day-sequencer-project-crashes-uefn/1978412>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [August 16, 2024, 12:03pm UTC](https://forums.unrealengine.com/t/uefn-31-30-new-feature-template-day-sequencer-project-crashes-uefn/1978412 "2024-08-16T12:03:10Z")\
**Posts on this page:** 13\
**Page:** 1

<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [August 16, 2024, 12:03pm UTC](https://forums.unrealengine.com/t/uefn-31-30-new-feature-template-day-sequencer-project-crashes-uefn/1978412/1 "2024-08-16T12:03:10Z")

</div>

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Other

### Summary

UEFN 31.30 crashes when trying to make project with Day Sequencer

### Steps to Reproduce

1. Open UEFN 31.30
2. Go to Feature Templates
3. Select Day Sequencer template
4. Enter name like “MyDaySeq3130”
5. Click “Create”

at 86% a UEFN Fortnite Crashed

1. Enter in box Testing Day Sequencer Template

2. Send and close

3. Kill the remaining stuck UEFN with Windows Task Manager

4. Reboot PC because Fortnite has frozen completely

5. UEFN Restarts after crash, but still need to reboot PC

Why not try to remove the Feature Template until it’s fixed?

If you delete the FN Creative DayTime(SkyDome) device UEFN now replaces this with the Verse-coded version

### Expected Result

Produce new Day Sequence Project

### Observed Result

UEFN 31.30 Crashes at 87% of Project creation

### Platform(s)

Windows 11 DX11 with GPU Timeout patch installed

### Additional Notes

Used to work in UEFN 30.10

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [August 16, 2024, 12:16pm UTC](https://forums.unrealengine.com/t/uefn-31-30-new-feature-template-day-sequencer-project-crashes-uefn/1978412/2 "2024-08-16T12:16:04Z")

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hi,  
Here is a picture of the Crashed screen

 ![UEFNDaySeqCrash](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/f/0/5f0a2fc1daa61958f342618ce22ca5e3517017fe.jpeg)  
Obviously Sent crash report done this twice on each PC Win 10 and Win 11

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 16, 2024, 1:55pm UTC](https://forums.unrealengine.com/t/uefn-31-30-new-feature-template-day-sequencer-project-crashes-uefn/1978412/3 "2024-08-16T13:55:00Z")

</div>

Is anyone else getting this? We’re unable to repro here.

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<div class="post-metadata">

**Author:** ![nickolas.drake](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nickolas.drake](https://forums.unrealengine.com/u/nickolas.drake)\
**Post date:** [August 16, 2024, 2:08pm UTC](https://forums.unrealengine.com/t/uefn-31-30-new-feature-template-day-sequencer-project-crashes-uefn/1978412/4 "2024-08-16T14:08:44Z")

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On further attempts we found that we could reproduce a hitch locally but not a crash. We are looking into the cause of the hitch.

I am not sure if you are getting prompted with the crash reporter (it sounds like it), is it indicating that there was a fatal error? You may be able to continue and eventually get the island to load.

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [August 16, 2024, 3:09pm UTC](https://forums.unrealengine.com/t/uefn-31-30-new-feature-template-day-sequencer-project-crashes-uefn/1978412/5 "2024-08-16T15:09:01Z")

</div>

hi @nickolas.drake , @Flak

Found the UEFN log. First looked in Fortnite log  
The last few lines show the crash  
[UnrealEditorFortnite-backup-2024.08.16-10.15.46.log](https://forums.unrealengine.com/uploads/short-url/4CZkVy6dStgZPjGhbD7U2eSqnAT.log) (1.7 MB)

And another crash log  
[UnrealEditorFortnite-backup-2024.08.16-11.08.53.log](https://forums.unrealengine.com/uploads/short-url/m1JzlwsuhLJXlqBY89hqFIYmRYQ.log) (1.3 MB)

finally go this line in

```auto
[2024.08.16-11.22.14:223][85]LogOutputDevice: Error: === Handled ensure: ===
[2024.08.16-11.22.14:223][85]LogOutputDevice: Error: 
[2024.08.16-11.22.14:223][85]LogOutputDevice: Error: Ensure condition failed: false [File:D:\build\++Fortnite\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 2105] 

```

Line 7594 in the log

```auto
[2024.08.16-11.22.14:223][85]LogOutputDevice: Error: Template Mismatch during attachment. Attaching instanced component to template component. Parent 'RootComponent' (Owner 'Default__WaterBrushManager_C') Self 'SceneCaptureComponent2D' (Owner 'Landscape_WaterBrushManager_C_0').

```

that is found in the log  
[UnrealEditorFortnite.log](https://forums.unrealengine.com/uploads/short-url/61gFICECtZvcLOCvnjxio11eNxR.log) (1.1 MB)

---

<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [August 16, 2024, 3:12pm UTC](https://forums.unrealengine.com/t/uefn-31-30-new-feature-template-day-sequencer-project-crashes-uefn/1978412/6 "2024-08-16T15:12:42Z")

</div>

The status of FORT-779775 incident has been moved from ‘Ready for QA’ to ‘Closed’. Resolution Reason: ‘Cannot Reproduce’

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 16, 2024, 3:13pm UTC](https://forums.unrealengine.com/t/uefn-31-30-new-feature-template-day-sequencer-project-crashes-uefn/1978412/7 "2024-08-16T15:13:07Z")

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Thank you @Jimbohalo10 💜

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<div class="post-metadata">

**Author:** ![nickolas.drake](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nickolas.drake](https://forums.unrealengine.com/u/nickolas.drake)\
**Post date:** [August 16, 2024, 3:41pm UTC](https://forums.unrealengine.com/t/uefn-31-30-new-feature-template-day-sequencer-project-crashes-uefn/1978412/8 "2024-08-16T15:41:25Z")

</div>

Perfect, that is the same thing I hit locally. We are working on a fix, no ETA on time yet but we are aware! Thanks!

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<div class="post-metadata">

**Author:** ![FinestCreative](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/finestcreative/32/1034971_2.png) [@FinestCreative](https://forums.unrealengine.com/u/FinestCreative)\
**Post date:** [August 17, 2024, 11:51am UTC](https://forums.unrealengine.com/t/uefn-31-30-new-feature-template-day-sequencer-project-crashes-uefn/1978412/9 "2024-08-17T11:51:12Z")

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I am getting a related issue [Time of day island setting is broken](https://forums.unrealengine.com/t/time-of-day-island-setting-is-broken/1979873)

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 17, 2024, 12:54pm UTC](https://forums.unrealengine.com/t/uefn-31-30-new-feature-template-day-sequencer-project-crashes-uefn/1978412/10 "2024-08-17T12:54:44Z")

</div>

That’s being looked at here: **[Time of day” acts like it is set to “Default”, overwriting/ignoring any settings & devices](https://forums.unrealengine.com/t/time-of-day-acts-like-it-is-set-to-default-overwriting-ignoring-any-settings-devices/1978228)**

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [September 4, 2024, 11:29am UTC](https://forums.unrealengine.com/t/uefn-31-30-new-feature-template-day-sequencer-project-crashes-uefn/1978412/11 "2024-09-04T11:29:15Z")

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hi @Flak  
@nickolas.drake  
As Requested tested my original report  
Tested in UEFN **31.20 STILL** crashes using my original Step to create a crash.

Here is my picture

 ![UEFN3110DaySequenceTemplate](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/a/e/fae2d1a226159723ebd77e8ddccd7fd0f8923183.jpeg)

 ![Screenshot (96)](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/b/8/7b861bcd061a65b56e55b3d2aef3d6ed2e245abc.png)

Clicked send and close but had to reboot PC

Here is my UEFN crash log

[UnrealEditorFortniteDaySequncerCrash.log](https://forums.unrealengine.com/uploads/short-url/sYYWq48w2tWqVSZXWWMVoPBQFvR.log) (1.6 MB)

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [September 4, 2024, 11:50am UTC](https://forums.unrealengine.com/t/uefn-31-30-new-feature-template-day-sequencer-project-crashes-uefn/1978412/12 "2024-09-04T11:50:51Z")

</div>

Thank you for the update, I’ll be sure @nickolas.drake is aware.

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [October 1, 2024, 1:37pm UTC](https://forums.unrealengine.com/t/uefn-31-30-new-feature-template-day-sequencer-project-crashes-uefn/1978412/13 "2024-10-01T13:37:27Z")

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hi @Flak  
Tested as requested  
updated for 31.30, at least UEFN restarts on this crash 🙄 🤣
