UEditorValidatorBase::ValidateLoadedAsset doesn't log the result for blueprint

Hello [mention removed]​

I see what you mean.

Having the validator only available the next time we open the Editor is unexpected, and I can see it causing a lot of frustration.

I think this deserves an issue report of its own.

I know it’s a bother, but do you mind creating a case for this request?

We are instructed to keep things fairly “clean” so it’s easier for the devs to track what is being asked - ideally, one issue per case.

Let me know.

All the best,

[mention removed]​