# UE6 AI Codable Niagara

**URL:** <https://forums.unrealengine.com/t/ue6-ai-codable-niagara/2733581>\
**Category:** FX\
**Tags:** unreal-engine, question\
**Created:** [July 4, 2026, 7:17pm UTC](https://forums.unrealengine.com/t/ue6-ai-codable-niagara/2733581 "2026-07-04T19:17:32Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![blindminds](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/blindminds/32/1213160_2.png) [@blindminds](https://forums.unrealengine.com/u/blindminds)\
**Post date:** [July 4, 2026, 7:17pm UTC](https://forums.unrealengine.com/t/ue6-ai-codable-niagara/2733581/1 "2026-07-04T19:17:32Z")

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With UE6 implementing the new scripting language - doe it mean Niagara will alo get rid of node programming for scripting and we will be able to use AI to help write NIagara directly? Right now, I have a hell of a time using AI, having to take screenshots etc., whereas I could use AI to write HLSL directly more easily, but I recently ran into a issue where I was FORCED to use node and not HLSL node because of some C++ wrapper not used in HLSL node.

UE6 needs to be FULLY text based programming to make the most of AI assistance
