# UE5 - World Partition - Massive Map Sizes?

**URL:** <https://forums.unrealengine.com/t/ue5-world-partition-massive-map-sizes/510107>\
**Category:** World Creation\
**Tags:** Terrain, Building-Worlds, unreal-engine, UE5-0, Landscape, question\
**Created:** [March 27, 2022, 3:06pm UTC](https://forums.unrealengine.com/t/ue5-world-partition-massive-map-sizes/510107 "2022-03-27T15:06:01Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Rossoe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rossoe](https://forums.unrealengine.com/u/Rossoe)\
**Post date:** [June 17, 2022, 12:10am UTC](https://forums.unrealengine.com/t/ue5-world-partition-massive-map-sizes/510107/10 "2022-06-17T00:10:28Z")

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Thanks for detailing those figures - it’s super useful.  
and I also just read your other thread - [UE5.0.2 Landscape Mode Broken? - #4 by DemenzunMedia](https://forums.unrealengine.com/t/ue5-0-2-landscape-mode-broken/577790/4)

My previous project used 5x5 tiles of 4033 res 20165 - is that good to convert as is? or should I expect some cropping or padding on those figures?

And I was just starting a new project with 3x3 tiles of 8129 res of 24387, should I be trying to use 24481 now? but I’ve fallen for the one that’s a prime number, am I now stuffed due to limited divisibility? I’m trying to avoid cropping/padding if at all possible.

What you mentioned about the memory makes sense. I’m technically not using world composition in UE4, but I am importing terrain tiles in using a plugin called TerraForm Pro, Do you think there a possible workaround of still going via UE4 and then converting into UE5 to avoid the RAM limitations? as I don’t think I’m going to be able to upgrade my memory any time soon, but I would really benefit from working on a 24km terrain for this project.

Out of interest do you use the command line option for WP converter or GUI option?

Do you think the FPS I mentioned in my earlier post is to be expected, or is there some scope for improvement using appropriate new tile multiplier dimensions, or perhaps other config tweaks?

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