# UE5 - WidgetBP - Progress Bar Moving Texture

**URL:** <https://forums.unrealengine.com/t/ue5-widgetbp-progress-bar-moving-texture/484312>\
**Category:** Asset Creation\
**Tags:** progress-bar, unreal-engine, UE5-0, question\
**Created:** [June 2, 2021, 8:13pm UTC](https://forums.unrealengine.com/t/ue5-widgetbp-progress-bar-moving-texture/484312 "2021-06-02T20:13:21Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![jppj67](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jppj67](https://forums.unrealengine.com/u/jppj67)\
**Post date:** [June 2, 2021, 8:13pm UTC](https://forums.unrealengine.com/t/ue5-widgetbp-progress-bar-moving-texture/484312/1 "2021-06-02T20:13:21Z")

</div>

I have created a health bar with a progress bar in the WIdget BP.

On UE4, everything was fine and the fill image of the health bar was moving according to the percentage.

Since I have transfert my project to UE5, the progress bar is acting weirdly, the image texture is moving from zero to the actual percentage.

---

<div class="post-metadata">

**Author:** ![jppj67](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jppj67](https://forums.unrealengine.com/u/jppj67)\
**Post date:** [June 3, 2021, 6:36am UTC](https://forums.unrealengine.com/t/ue5-widgetbp-progress-bar-moving-texture/484312/2 "2021-06-03T06:36:15Z")

</div>

I found out that the box “Enable Fill Animation” was checked. Uncheck the box and this should work as on UE4.
