# UE5 VR Template Lighting issue occulus quest 2 (Android)

**URL:** <https://forums.unrealengine.com/t/ue5-vr-template-lighting-issue-occulus-quest-2-android/531729>\
**Category:** XR Development\
**Tags:** Oculus, unreal-engine, UE5-0, Android, question\
**Created:** [April 17, 2022, 8:06pm UTC](https://forums.unrealengine.com/t/ue5-vr-template-lighting-issue-occulus-quest-2-android/531729 "2022-04-17T20:06:48Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Goodtiger](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/goodtiger/32/470194_2.png) [@Goodtiger](https://forums.unrealengine.com/u/Goodtiger)\
**Post date:** [April 27, 2022, 8:02pm UTC](https://forums.unrealengine.com/t/ue5-vr-template-lighting-issue-occulus-quest-2-android/531729/9 "2022-04-27T20:02:32Z")

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You are not alone in this problem.

> [@Quest2 Shadow artifacts](https://forums.unrealengine.com/t/quest2-shadow-artifacts/522998):
>
> this is taken in Quest2 built with UE4 4.27 this is taken in Quest2 built with UE5 5.0 can anyone help me with this problem. Have tried to adjust lightmap compression, texture qualities I can not get rid of the artifacts in the shadow areas As it seems, they are most clearly visible in dark areas. Both are built with Epic’s standard VR template without any changes.

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