# (UE5, VR, Oculus quest 2) If Mobile Hdr is enabled, Left eye is not rendered and goes just black

**URL:** <https://forums.unrealengine.com/t/ue5-vr-oculus-quest-2-if-mobile-hdr-is-enabled-left-eye-is-not-rendered-and-goes-just-black/604034>\
**Category:** Rendering\
**Tags:** Post-Processing, unreal-engine, UE5-0, Rendering, question\
**Created:** [July 13, 2022, 3:05pm UTC](https://forums.unrealengine.com/t/ue5-vr-oculus-quest-2-if-mobile-hdr-is-enabled-left-eye-is-not-rendered-and-goes-just-black/604034 "2022-07-13T15:05:20Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![7blackphoenix7121](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@7blackphoenix7121](https://forums.unrealengine.com/u/7blackphoenix7121)\
**Post date:** [July 13, 2022, 3:05pm UTC](https://forums.unrealengine.com/t/ue5-vr-oculus-quest-2-if-mobile-hdr-is-enabled-left-eye-is-not-rendered-and-goes-just-black/604034/1 "2022-07-13T15:05:20Z")

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Hi, I am having problems with rendering settings for Vr in Unreal engine.in the editor everything seem to work fine but when i package the game and install it to my VR Oculus Quest 2 headset left eye just goes fully black. I solved it by disabling the mobile hdr and activating the mobile multi view but then i lose some features like (Mainly my problem) post processing . My question is, is it possible to have mobile hdr (post processing) without losing an eye?

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**Author:** ![VRchitect0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VRchitect0](https://forums.unrealengine.com/u/VRchitect0)\
**Post date:** [August 29, 2022, 6:49pm UTC](https://forums.unrealengine.com/t/ue5-vr-oculus-quest-2-if-mobile-hdr-is-enabled-left-eye-is-not-rendered-and-goes-just-black/604034/2 "2022-08-29T18:49:29Z")

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I have exactly the same problem with the Quest 2 and post processing/mobile HDR and haven’t managed to find a workaround. Did you manage to solve it?

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**Author:** ![FlyingRedkite](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flyingredkite/32/691102_2.png) [@FlyingRedkite](https://forums.unrealengine.com/u/FlyingRedkite)\
**Post date:** [April 18, 2023, 8:58am UTC](https://forums.unrealengine.com/t/ue5-vr-oculus-quest-2-if-mobile-hdr-is-enabled-left-eye-is-not-rendered-and-goes-just-black/604034/3 "2023-04-18T08:58:39Z")

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Hey, did you find a solution ?

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**Author:** ![RafigRzayev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RafigRzayev](https://forums.unrealengine.com/u/RafigRzayev)\
**Post date:** [August 28, 2023, 12:49pm UTC](https://forums.unrealengine.com/t/ue5-vr-oculus-quest-2-if-mobile-hdr-is-enabled-left-eye-is-not-rendered-and-goes-just-black/604034/4 "2023-08-28T12:49:07Z")

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Same issue here: [VR Post Process only rendering in left eye](https://forums.unrealengine.com/t/vr-post-process-only-rendering-in-left-eye/486331)

I guess answered here: [Quest 2 Mobile HDR - left eye black / not rendering - #5 by roushenzo](https://forums.unrealengine.com/t/quest-2-mobile-hdr-left-eye-black-not-rendering/615972/5)
