Thanks, thats appreciated.
I have been working with UE5 since Preview 1 so while I am not an expert by any means I can say that I am actively trying to understand it from an artist perspective. I’ve seen your posts on the feedback threads and they are always helpfull.
I never messed much with raster translucency because I have some scenes where we will be close to the glass AND there is fog in the scene. So while I probably can learn to make it better, from what I can gather it will never have the same fidelety RT trasnlucency has. It’s a shame, but yes, if it comes to a solid “no, doesn’t work” I’ll go with that