Same. I have a 1050 ti with 4GB of RAM and it’s saying the same thing. I thought the whole “Nanite” thing was suppose to reduce the costs by figuring out polygon count and adjusting accordingly.
I had to switch to DX11 (and lose nanite support) just to be able to create some games for now. I don’t want to have to go back to 4.27 because I’ve learned how to use UE5 more then UE4.