Just a quick tip for having good performance for ue4 uwp is to merge as much actors/meshes into one mesh as possible in a level for minimal meshes in the level, ue4 uwp simply does not like having much meshes on screen at one time but i learned by merging lets say 2k of meshes that were in the level into one mesh now helps keep it at a steady 60fps surprisingly. hope this help for anyone looking to get better performance on ue4 uwp
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