UE5 - The "END" hit (line trace) cannot be calculated from a different location forward than the center of the screen, WHY? images attached

Thanks, it keeps shooting the line trice to the center of the camera, ignoring the offset location of the arrow

BUT… I think I already understand my problem, the arrow from where “forward” has to be calculated it’s a child of the camera, why? because it’s the only way to keep the arrow rotating and always looking forward, so probably the “get world rotation or location” both fail because even when calculated from the arrow, they keep using the parent location and rotation, wich is the camera, that is why the line trace always goes to the center, so… I tried by using “relative location and rotation” from the offset arrow, but now it is shooting to a fixed point all the time

Also tried like this without succes:

And this, also no succes and makes it to shoot backwards: