# \[UE5\] TACHYON My version of my Favorite Superhero: The Flash

**URL:** <https://forums.unrealengine.com/t/ue5-tachyon-my-version-of-my-favorite-superhero-the-flash/540563>\
**Category:** Game Development\
**Tags:** unreal-engine, UE5-0, Showcase\
**Created:** [April 26, 2022, 9:43pm UTC](https://forums.unrealengine.com/t/ue5-tachyon-my-version-of-my-favorite-superhero-the-flash/540563 "2022-04-26T21:43:36Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![TechLord](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/techlord/32/1040563_2.png) [@TechLord](https://forums.unrealengine.com/u/TechLord)\
**Post date:** [May 23, 2022, 8:45pm UTC](https://forums.unrealengine.com/t/ue5-tachyon-my-version-of-my-favorite-superhero-the-flash/540563/17 "2022-05-23T20:45:51Z")

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Hi @danspada. Thank You for the kind words. I believe capturing the action is achieved with the [V8 SuperCam](https://youtu.be/iFgMtmh0GwU) Hyper-Cinematic Camera SubSystem, which allows the Player to interpolate between multiple-perspectives on-demand. In my opinion, its about time to look beyond 2D paradigms, and the Hyper-Cinematic Camera could be the edge Next Gen Non-VR Games and Streamers will need. Streams can now Cinematically Direct their game play while simultaneously playing.

I’m now implementing my experiments with Character Speed, Time Dilation, Hyper-Cinematics in My version of Superman: [KRYPTON](https://forums.unrealengine.com/t/ue5-krypton-my-version-of-my-favorite-superhero-superman/562943).

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