# UE5 stucks on 9% or 35% Compiling global shader / Processing global shaders

**URL:** <https://forums.unrealengine.com/t/ue5-stucks-on-9-or-35-compiling-global-shader-processing-global-shaders/1146120>\
**Category:** Getting Started & Setup\
**Tags:** stuck, unreal-engine, UE5, question\
**Created:** [April 27, 2023, 11:37am UTC](https://forums.unrealengine.com/t/ue5-stucks-on-9-or-35-compiling-global-shader-processing-global-shaders/1146120 "2023-04-27T11:37:53Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [April 27, 2023, 3:12pm UTC](https://forums.unrealengine.com/t/ue5-stucks-on-9-or-35-compiling-global-shader-processing-global-shaders/1146120/5 "2023-04-27T15:12:19Z")

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Hi @digitalbug had similar problems with lack of virtual memory in Windows Pagefile.sys which I wrote in other posts  
[Building Light Causes Unreal Editor to Crash, Freezes At Exporting Light Data 100%](https://forums.unrealengine.com/t/building-light-causes-unreal-editor-to-crash-freezes-at-exporting-light-data-100/497274/1)  
and here to create bigger pagefile.sys which you will need to reboot PC  
and here  
[“Checking global shaders for platform Windows” stuck forever](https://forums.unrealengine.com/t/checking-global-shaders-for-platform-windows-stuck-forever/233326/7)

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