UE5 stuck on discovering asset data

I’d say that’s as good a first start as any! Just keep reintroducing them until it fails and see what you can do about reconnecting it.

Not sure about the MacOS equivalent, but if it ends up occurring again it might be best to run UE with the log argument to pull open the log for the engine as it’s loading to get more insight. As I don’t work with MacOS too often, I don’t know if the UE build there can be used with it’s cmd arguments from your terminal, but if I ever have any issues here on the windows side I have to add -log to it’s launch args.