# UE5 SkyLight Attenuation

**URL:** <https://forums.unrealengine.com/t/ue5-skylight-attenuation/585601>\
**Category:** World Creation\
**Tags:** Sky, unreal-engine, UE5-0, question\
**Created:** [June 20, 2022, 2:46am UTC](https://forums.unrealengine.com/t/ue5-skylight-attenuation/585601 "2022-06-20T02:46:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Knuthnads](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Knuthnads](https://forums.unrealengine.com/u/Knuthnads)\
**Post date:** [June 20, 2022, 2:46am UTC](https://forums.unrealengine.com/t/ue5-skylight-attenuation/585601/1 "2022-06-20T02:46:26Z")

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SkyLight appears to be attenuated by distance from the camera. Is there any way to increase that distance so SkyLight affects really distant terrain as well?

Note: Increasing Sky Distance Threshold does not affect the attenuation distance of SkyLight.

SkyLight attenuation on a distant terrain:

 ![Skylight-Attenuation](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/d/b/adbd8e99e8fac07876c64d0d019610e151fa3138.jpeg)

Thanks.
