# \[UE5\] Retargeted root motion animations have innacurate pelvis / hip placement

**URL:** <https://forums.unrealengine.com/t/ue5-retargeted-root-motion-animations-have-innacurate-pelvis-hip-placement/514656>\
**Category:** Character & Animation\
**Tags:** unreal-engine, UE5-0, question\
**Created:** [April 6, 2022, 1:55am UTC](https://forums.unrealengine.com/t/ue5-retargeted-root-motion-animations-have-innacurate-pelvis-hip-placement/514656 "2022-04-06T01:55:28Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Hammerhead\_Anims](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hammerhead\_Anims](https://forums.unrealengine.com/u/Hammerhead_Anims)\
**Post date:** [May 17, 2022, 4:36am UTC](https://forums.unrealengine.com/t/ue5-retargeted-root-motion-animations-have-innacurate-pelvis-hip-placement/514656/7 "2022-05-17T04:36:46Z")

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Sadly I haven’t come up with any solution to this. I don’t know if we’re just missing something, or if UE5’s root motion retargeting is broken…

If I ever find a solution to this, I’ll post it here right away. If anyone else has any insight, please let us know!

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