My solution using hardware ray traced reflections are console commands
use either -
r.RayTracing.Culling 0
This disables Ray tracing culling - which will be the most performance taxing.
r.RayTracing.Culling 1
only culls objects behind camera
and
r.RayTracing.Culling 2
culls by distance and solid angle. Culls objects in front and behind camera. (This is the one I went for)
the default is
r.RayTracing.Culling 3
Which culls by distance or solid angle and is quite noticeable. Culls objects in front and behind camera.
also changing
r.RayTracing.Culling.Radius
to a higher value can increase the distance if you don’t want to change the culling method.
Tip for those that don’t know. Adding ? after the console command will show the current and default values in the console and an explanation of the command.