UE5 Path Tracer black culling issue when enabled on the City Sample project

@Dejvvo @ZendSeeker Try this one see if that does the trick

r.RayTracing.Geometry.InstancedStaticMeshes.Culling 0

and potentially this one too r.raytracing.culling 0

we had to do this on this sample scene Hillside Sample in UE Feature Samples - UE Marketplace in this sample scene we had a similar issue with the glass and other ISMs and HISMs

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