UnnerD
(UnnerD)
October 4, 2022, 12:59am
1
I try delete Intermediate Folder and migrate.But log show same.How to fix it.
UATHelper: Packaging (Windows): ERROR: Expecting to find a type to be declared in a target rules named ‘TestBuildTarget’. This type must derive from the ‘TargetRules’ type defined by Unreal Build Tool.
PackagingResults: Error: Expecting to find a type to be declared in a target rules named ‘TestBuildTarget’. This type must derive from the ‘TargetRules’ type defined by Unreal Build Tool.
L1z4rD89
(L1z4rD89)
October 4, 2022, 3:06am
2
Hey @UnnerD
can you describe what you wanted to do?
Did you perhaps rename your project while working on it?
1 Like
UnnerD
(UnnerD)
October 4, 2022, 7:15am
3
I want package this project.
L1z4rD89
(L1z4rD89)
October 4, 2022, 4:00pm
4
Yes, but could you describe it a little more:
Was this the first time you wanted to package?
What plugins are you using?
How does your Script folder look like?
Did you try to recreate the Visual Studio files?
1 Like
UnnerD
(UnnerD)
October 4, 2022, 9:02pm
5
Im a bit eng
Was this the first time you wanted to package?
Ans Yes
What plugins are you using?
Ans
How does your Script folder look like?
Ans I dont know Script folder
Did you try to recreate the Visual Studio files?
Ans I dont recreate the Visual Studio files. i try install sdk
Can you tell me how to start package this project. Because i try some fix from youtube reddit and this community. But same error.
Thx you^^
L1z4rD89
(L1z4rD89)
October 4, 2022, 9:18pm
6
Ok,
Did you create a blueprint or C++ project?
Did you add the plugins at once or one after the other?
When you have a C++ project or one of the plugins needs it to be C++ it would look like this:
And inside the Source folder:
These names need to be matching your project name (look at the *.uproject file)
To create those files you can right-click your *.uproject file and select GenerateVisualStudioProjectFiles
How does your project folder look like?
If you did not create a C++ project one of the plugins might have the requirement to use C++.
UnnerD
(UnnerD)
October 4, 2022, 9:26pm
7
Thx you man^^. I will try.
UnnerD
(UnnerD)
October 4, 2022, 9:27pm
8
I dont create a blueprint or c++ project
UnnerD
(UnnerD)
October 4, 2022, 9:31pm
9
I try right-click my *.uproject file and select GenerateVisualStudioProjectFiles. Then show
L1z4rD89
(L1z4rD89)
October 4, 2022, 9:32pm
10
Ok,
did you download this project from somewhere?
UnnerD
(UnnerD)
October 4, 2022, 9:33pm
11
I download this project from website udevstudio.
L1z4rD89
(L1z4rD89)
October 4, 2022, 9:40pm
12
Ok, what you can try is this:
Go into your project inside Unreal
Go to Tools => New C++ Class
Select None => Next
Name it, Click on CreateClass
Then Save, close it and try again to GenerateVisualStudioProjectFiles
Usually there is a readme or a documentation for those projects. Was there something in the project rar?
UnnerD
(UnnerD)
October 4, 2022, 9:48pm
13
I try createclass then save and GenerateVisualStudioProjectFiles. It work
i dont found a readme or a documentation
UnnerD
(UnnerD)
October 4, 2022, 10:04pm
15
I trying. Thx you very very much.
L1z4rD89
(L1z4rD89)
October 4, 2022, 10:26pm
17
So inside your project folder, try deleting everything except:
Config, Content, Plugins, Source, *.Uproject file.
Then create the VisualStudioFiles again. Then try to open the *.SLN file. Build from VisualStudio.
UnnerD
(UnnerD)
October 4, 2022, 10:28pm
18
Thx you man. I will try.^^