UE5 Open World still destroys actors with unloaded levels? How doesit work now?

So with level streaming actors were unloaded and destroyed when level was unloading. What caused some problems needed workaround (like if a car was loaded with level, on unloading that level car would disappear under the character).
How does it work right now. Do actors depend from level or we can have some control over them now?

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when you spawn the actor leave owner blank and it won’t consider the level to be it’s parent so when it’s unloaded it shouldn’t take the car with it.

my understanding is that when you leave it blank it loads to persistent level.

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