# UE5 needs to get finished. Why we need UE 5.9

**URL:** <https://forums.unrealengine.com/t/ue5-needs-to-get-finished-why-we-need-ue-5-9/2729532>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [June 18, 2026, 8:25am UTC](https://forums.unrealengine.com/t/ue5-needs-to-get-finished-why-we-need-ue-5-9/2729532 "2026-06-18T08:25:13Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 18, 2026, 9:55am UTC](https://forums.unrealengine.com/t/ue5-needs-to-get-finished-why-we-need-ue-5-9/2729532/2 "2026-06-18T09:55:23Z")

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I agree wholeheartedly… also dropping blueprint is a bad idea, see

> [@They want to remove Blueprint in UE6](https://forums.unrealengine.com/t/they-want-to-remove-blueprint-in-ue6/2729352/14):
>
> @Yaeko Fancy making this vote-able? I second, third, fourth etc this sentiment. Getting rid of BP is a catastrophically crap idea… they spend all this time modding the engine ( without really working on efficiency ) to on-board loads of creators, only to cut them off at the last second. Nobody wants to develop for film/TV in a fortnite engine… Creatives don’t want to code. ( that’s a big full stop there )

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