UE5, Nanite and AO - Resolving look

We have a level within UE5 EA that contains some dense nanite content and some standard static mesh content.

  • Is AO disabled by Lumen?
  • The PPV should be able to flag overrides for AO use but we’re not seeing any active AO.

Could someone explain the limitations or setup that actually has developed content in EA and hopefully comment or assist with the correct configuration within a project/editor to resolve the issue.

Thanks everyone!