# UE5 mod manager

**URL:** <https://forums.unrealengine.com/t/ue5-mod-manager/1329604>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, CPP, question\
**Created:** [October 11, 2023, 6:29pm UTC](https://forums.unrealengine.com/t/ue5-mod-manager/1329604 "2023-10-11T18:29:37Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![Froschzeichen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Froschzeichen](https://forums.unrealengine.com/u/Froschzeichen)\
**Post date:** [October 26, 2023, 9:17am UTC](https://forums.unrealengine.com/t/ue5-mod-manager/1329604/14 "2023-10-26T09:17:21Z")

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> **[Example Project: Loading Pak Files At Runtime | Tutorial](https://dev.epicgames.com/community/learning/tutorials/7Bj8/unreal-engine-example-project-loading-pak-files-at-runtime)**
>
> The PakDemo project demonstrates a standalone application created by an Unreal Engine Project that can load assets from a .pak file from the local files...

> **[Asset Registry](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/Assets/Registry/)**
>
> How assets are discovered by the editor and how to make it know more about asset types before they are loaded.

Discussion:

> [@Load asset from .pak file](https://forums.unrealengine.com/t/load-asset-from-pak-file/398532):
>
> Hello, I’m trying to load asset from .pak file, this pak have : A Texture A SkeletalMesh A Skeleton A PhysicsAsset This is my project folder tree: MyProject/Content/ : PAK/ (contain “2286.pak”) UNPAK/ So I’m loading the .pak at runtime in the UNPAK/ folder but i’m not able to LOAD these assets to use them after…I tried different things to load them but every time I got errors like “File not found”. Here is the function and t…

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