# UE5 mirror material is blurry

**URL:** <https://forums.unrealengine.com/t/ue5-mirror-material-is-blurry/536807>\
**Category:** Rendering\
**Tags:** unreal-engine, UE5-0, Rendering, question\
**Created:** [April 22, 2022, 3:21pm UTC](https://forums.unrealengine.com/t/ue5-mirror-material-is-blurry/536807 "2022-04-22T15:21:26Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Arkiras](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/arkiras/32/1008648_2.png) [@Arkiras](https://forums.unrealengine.com/u/Arkiras)\
**Post date:** [April 24, 2022, 10:08pm UTC](https://forums.unrealengine.com/t/ue5-mirror-material-is-blurry/536807/11 "2022-04-24T22:08:26Z")

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> [@BananableOffense](#):
>
> My point is just that without hardware RT, lumen reflections look like blobs. One’s definition of high quality really depends on what you’re comparing it to. A pathtracer? Yeah I guess not. SSR, Cubemaps, or Software Lumen? Hell yes.

Planar reflections being a conspicuous omission from this list 😛 But yes, like I said, acceptable quality in some use cases.

On the topic of planar reflections though, it appears that if you’re willing to pay the (steep) performance cost [you actually _can_ get Lumen to render in planar reflections and scene captures as generously explained by a user here](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/13).

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