UE5: "Landscape Physical Material Needs to be Rebuilt"

The real fix is in CL 27191295 from epic mainline (not been released in any public UE version yet).
It’s a one line change in ULandscapeComponent::UpdatePhysicalMaterialTasks()

Find this line in LandscapeEdit.cpp:
// Clear the renderable physical material properties as we don’t need them :

and add this line above it:

PhysicalMaterialHash = Hash;

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