Same error in 5.3. I converted the landscape to nanite and made sure I hit the “rebuild data” button but nothing changes. Not to mention I also have issues with world partition in that only my landscape is loading and all the meshes and other actors are shown as “unloaded” until I go into World Partition and load them from there. I’ve tried rebuilding the landscape and even rebuilding all levels but I keep getting the same error. It’s annoying. I’m probably going to revert to 5.2 until they work out the bugs. I was looking forward to some performance improvements with nanite landscapes but I guess I’ll have to wait.
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