I hope to see it I’m well aware this is Early Access so…flushing out bugs, weaknesses, and getting community feedback etc. is all part of the purpose. I don’t want to give the impression that I’m just here to complain/be rude, just making the point that the new software needs to satisfy all use cases of the old software (otherwise it would be a step backwards).
But texture-driven displacement with nanite would be glorious. I was not aware whether this had actually been confirmed or not, I asked about it in the other thread but never got a response…but I hope to see it
EDIT: To add one more thing…I should have been more specific on distance blending; it’s not that distance blending itself doesn’t work, but rather that RVT doesn’t really make sense with distance blend materials that are based on camera position.
This means for example that grabbing the camera position itself, or pixel depth node, etc. - all the methods basically that one would typically use to drive a landscape material based on distance from the player character - will not function properly. The video I was thinking of is this one from Epic on Virtual Texturing in general https://youtu.be/fhoZ2qMAfa4?t=1957 they discuss using mip levels of the texture output as an alternative.