[UE5][Intermediate] Integrating CommonUI and Enhanced Input into Gameplay

Hello, do you have any info on how to use the “Input Brush Key Set” in the CommonInput Base controller data? the documentation says

Input Brush Key Sets Mapping of multiple keys to a single UI element. Useful for D-Pads and other inputs that can potentially map to different axes.

But i haven’t found a way to use this single UI element for multiple keys.
For example i want a single UI element to show up for WASD keys instead of having 4 different Input Action Widget for forward,backward,left and right