UE5: How to get sound effects in sync with moving (timeline) actors?

Yes yes, specifying which wav (or in my case cue) to play isn’t a difficult thing of course :smiley:

So I should not use “activate” on audio components and go with “play sound at location” instead? If yes, how would I ensure that the sound is always with the static mesh, no matter where it is currently at?

“Play sound 2D” and “Play sound at location” don’t have an output pin with which I could promote the sound to a var I could countrol … and probably using tick to constantly move the sound to where the static mesh is probably isn’t a good idea either, right?

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