I am building VR mobile project, Hardware occluder culling is very slow ,use stat initviews is about 14ms,I try to use Precomputed Visibility to optimze occluder culling,but can not get it work. Hope someone can help explain why hardware occluder culling so slow and how to deal with these problems. sorry for my poor english.
Are you using UE 5.3?? I’ve been reporting that bug in that engine version but always decline the issue. I think something is broken with RHI because is the mayor change in that engine version
yes,UE 5.3