UE5 for M1 Apple Silicon

Out of curiosity, what kind of performance are you getting? I’m getting about 20-30 FPS on an M1 Macbook Pro 14 in the third person default. The higher end frames come from lowering scalabiltiy to high, disabling nanite, switching to legacy shadowmaps, and swapping lumen for SSGI. The results are considerably lower than I expected considering I’ve seen videos of UE4 running at much higher frames through rosetta.