UE5 editor always crashing on exit

I’m not sure what’s triggering it, some level setup of some sort, but this is happening 100% of the times now everytime I close the editor:

Error LogOutputDevice === Handled ensure: ===
Error LogOutputDevice
Error LogOutputDevice Ensure condition failed: LevelVolumetricLightmaps.Num() == 0 [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp] [Line: 2422]
Error LogOutputDevice All volumetric lightmaps should have been removed before ~FScene(). Removing them anyway to avoid crash.
Error LogOutputDevice Stack:
Error LogOutputDevice [Callstack] 0x00007ff9091876d8 UnrealEditor-Renderer.dll!UnknownFunction []
Error LogOutputDevice [Callstack] 0x00007ff9091951a4 UnrealEditor-Renderer.dll!UnknownFunction []
Error LogOutputDevice [Callstack] 0x00007ff9091b697a UnrealEditor-Renderer.dll!UnknownFunction []
Error LogOutputDevice [Callstack] 0x00007ff9091c8ee5 UnrealEditor-Renderer.dll!UnknownFunction []
Error LogOutputDevice [Callstack] 0x00007ff95ef215ea UnrealEditor-Core.dll!UnknownFunction []
Error LogOutputDevice [Callstack] 0x00007ff95ef21a6e UnrealEditor-Core.dll!UnknownFunction []
Error LogOutputDevice [Callstack] 0x00007ff95ef21e01 UnrealEditor-Core.dll!UnknownFunction []
Error LogOutputDevice [Callstack] 0x00007ff96c00ae43 UnrealEditor-RenderCore.dll!UnknownFunction []
Error LogOutputDevice [Callstack] 0x00007ff96c00f914 UnrealEditor-RenderCore.dll!UnknownFunction []
Error LogOutputDevice [Callstack] 0x00007ff95f55394b UnrealEditor-Core.dll!UnknownFunction []
Error LogOutputDevice [Callstack] 0x00007ff95f54c640 UnrealEditor-Core.dll!UnknownFunction []
Error LogOutputDevice [Callstack] 0x00007ff9bc217034 KERNEL32.DLL!UnknownFunction []
Error LogOutputDevice [Callstack] 0x00007ff9bdcc2651 ntdll.dll!UnknownFunction []
Error LogOutputDevice
Log LogStats SubmitErrorReport - 0.000 s

Basically, your project has not been converted from the previous version correctly.

If you have a backup in the older version the try converting by opening a new version NOT conversion in place.

Just delete the lightmaps as in the documentation.
Volumetric Lightmaps | Unreal Engine Documentation

Strange, I haven’t converted my project from anything, what I did was to import some assets from old versions.

There’s an odd object that keeps buggering the whole thing saying; “lightmap needs to be rebuilt for… 1 object”, but I’m not sure how to find out which one it is!