# UE5 depth of field issue when increasing screenpercentage

**URL:** <https://forums.unrealengine.com/t/ue5-depth-of-field-issue-when-increasing-screenpercentage/602802>\
**Category:** Rendering\
**Tags:** Depth-Of-Field, Shadows, unreal-engine, UE5-0, lighting-problem, question\
**Created:** [July 12, 2022, 3:12am UTC](https://forums.unrealengine.com/t/ue5-depth-of-field-issue-when-increasing-screenpercentage/602802 "2022-07-12T03:12:41Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Pesty\_Dominator](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pesty\_Dominator](https://forums.unrealengine.com/u/Pesty_Dominator)\
**Post date:** [July 12, 2022, 3:12am UTC](https://forums.unrealengine.com/t/ue5-depth-of-field-issue-when-increasing-screenpercentage/602802/1 "2022-07-12T03:12:41Z")

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Hi, I have a problem with DOF when screenpercentage increases.

I’ve attached two screenshots, one with a default 100 screenpercentage and one with 200.

I tried different lumen settings in post-process volume and project settings, but nothing helped.

This problem showed up during the animation and screenshot capture.

 ![Screenpercentage 100](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/a/9/da90a03203a5806e533e61c82ae7ef43cbd8398c.jpeg)  
 ![Screenpercentage 200](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/0/e/50e88660306372fdbe4c40e4c836bf38fbb67af0.jpeg)

You can see kind of crappy noisy-hard edge bokeh in the second screenshot

I use UE5 with lumen lighting. The project setting is pretty straightforward. I didn’t change the defaults too much

If you know any solution, please help

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**Author:** ![MarcoMariaRossi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/marcomariarossi/32/1069093_2.png) [@MarcoMariaRossi](https://forums.unrealengine.com/u/MarcoMariaRossi)\
**Post date:** [December 13, 2023, 12:29am UTC](https://forums.unrealengine.com/t/ue5-depth-of-field-issue-when-increasing-screenpercentage/602802/2 "2023-12-13T00:29:05Z")

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Did you ever figure it out?
