Issue:
When I play my level in VR Preview in Unreal Engine 5.2, the editor window minimizes and a new VR preview window opens. If I maximize the editor window again, UE5 crashes immediately.
I need to keep the editor open to use the Take Recorder during VR preview, so this is a major issue for my workflow.
What I Tried So Far:
Disabled auto-minimizing in VR PIE
(Editor Preferences → Play → “Minimize Editor on VR PIE”) → Crashes immediately
Disabled onboard GPU, leaving only my main GPU
Switched from DirectX12 to DirectX11
(Project Settings → Default RHI)
Added
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
to DefaultEngine.ini
(Is this the same as changing to DX11 in Project Settings?)
Tried updating or rolling back my GPU driver
(No updates or rollback available)
Crash Error Log:
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp]
[Line: 261] Direct3DDevice->CreateShaderResourceView(Texture->GetResource(),
&SRVDesc, (ID3D11ShaderResourceView**)ShaderResourceView.GetInitReference())
failed with error E_INVALIDARG at D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:1068
- UE5.2
- Radeon RX580
- Win11
Any ideas?