UE5 Crashes When Maximizing Editor During VR Preview

Issue:
When I play my level in VR Preview in Unreal Engine 5.2, the editor window minimizes and a new VR preview window opens. If I maximize the editor window again, UE5 crashes immediately.

I need to keep the editor open to use the Take Recorder during VR preview, so this is a major issue for my workflow.

What I Tried So Far:

:white_check_mark: Disabled auto-minimizing in VR PIE
(Editor Preferences → Play → “Minimize Editor on VR PIE”) → Crashes immediately
:white_check_mark: Disabled onboard GPU, leaving only my main GPU
:white_check_mark: Switched from DirectX12 to DirectX11
(Project Settings → Default RHI)
:white_check_mark: Added DefaultGraphicsRHI=DefaultGraphicsRHI_DX11 to DefaultEngine.ini
(Is this the same as changing to DX11 in Project Settings?)
:white_check_mark: Tried updating or rolling back my GPU driver
(No updates or rollback available)

Crash Error Log:

Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] 
[Line: 261] Direct3DDevice->CreateShaderResourceView(Texture->GetResource(), 
&SRVDesc, (ID3D11ShaderResourceView**)ShaderResourceView.GetInitReference()) 
failed with error E_INVALIDARG at D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:1068
  • UE5.2
  • Radeon RX580
  • Win11

Any ideas?