# UE5 - Crash when start, I swear I dindt do anything.

**URL:** <https://forums.unrealengine.com/t/ue5-crash-when-start-i-swear-i-dindt-do-anything/629077>\
**Category:** Feedback & Requests\
**Tags:** error, unreal-engine, crash, UE5-0, question\
**Created:** [August 15, 2022, 9:18pm UTC](https://forums.unrealengine.com/t/ue5-crash-when-start-i-swear-i-dindt-do-anything/629077 "2022-08-15T21:18:12Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![mochfar1](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mochfar1/32/561571_2.png) [@mochfar1](https://forums.unrealengine.com/u/mochfar1)\
**Post date:** [August 16, 2022, 2:24am UTC](https://forums.unrealengine.com/t/ue5-crash-when-start-i-swear-i-dindt-do-anything/629077/3 "2022-08-16T02:24:25Z")

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Hi Lanavededante,

You can read the same topic like yours in [this link](https://forums.unrealengine.com/t/unreal-crashes-as-soon-as-i-open-a-project/568869/)

The other solution might work is manually start Unreal Engine with DX11 without changing the default RHI in Project Setting.  
I’d tried both ways and all works, but I think it’s better leave the project setting in DX12.  
But I still don’t know the consequence by manually start with DX11, will all the feature that only work in DX12 won’t be run or it will be crashed the engine if I force it to run. 🤔

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_[View the full topic](https://forums.unrealengine.com/t/ue5-crash-when-start-i-swear-i-dindt-do-anything/629077)._
