# UE5 crash and unable to open file

**URL:** <https://forums.unrealengine.com/t/ue5-crash-and-unable-to-open-file/556500>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, crash, UE5-0, question\
**Created:** [May 13, 2022, 3:30pm UTC](https://forums.unrealengine.com/t/ue5-crash-and-unable-to-open-file/556500 "2022-05-13T15:30:33Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![CharlieM92911](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CharlieM92911](https://forums.unrealengine.com/u/CharlieM92911)\
**Post date:** [May 13, 2022, 3:30pm UTC](https://forums.unrealengine.com/t/ue5-crash-and-unable-to-open-file/556500/1 "2022-05-13T15:30:33Z")

</div>

Hey all! I was setting up my file to be packaged for Oculus Quest and I kept having a greyed out “VR preview” and in a forum it said to enable “instanced stereo”. Once I did that it had me restart but now I am unable to open my project without crashing. Any ideas how to fix this and or to change that setting? I am hoping I didn’t fully lose the project…thank you for any help!

Here is what the crash report says:

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 144] Shader compilation failures are Fatal.

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**Author:** ![L1z4rD89](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/l1z4rd89/32/1194537_2.png) [@L1z4rD89](https://forums.unrealengine.com/u/L1z4rD89)\
**Post date:** [May 13, 2022, 5:55pm UTC](https://forums.unrealengine.com/t/ue5-crash-and-unable-to-open-file/556500/2 "2022-05-13T17:55:43Z")

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You can go into your config folder inside the project and in the DefaultEngine.ini change / remove the InstancedStereo setting and save the \*.ini file. Delete this line “vr.InstancedStereo=True”

€dit: I remember that there was a problem with instanced stereo and something else which creates crashes when using materials. Have a look for it in the forum.

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**Author:** ![CharlieM92911](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CharlieM92911](https://forums.unrealengine.com/u/CharlieM92911)\
**Post date:** [May 19, 2022, 11:29pm UTC](https://forums.unrealengine.com/t/ue5-crash-and-unable-to-open-file/556500/3 "2022-05-19T23:29:06Z")

</div>

THANK YOU - this fixed it

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<div class="post-metadata">

**Author:** ![Yo\_Ung\_Ming1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Yo\_Ung\_Ming1](https://forums.unrealengine.com/u/Yo_Ung_Ming1)\
**Post date:** [September 28, 2022, 12:46pm UTC](https://forums.unrealengine.com/t/ue5-crash-and-unable-to-open-file/556500/4 "2022-09-28T12:46:18Z")

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How do I fix this on a Mac?

Fatal error: [File:/Users/build/Build/++UE5/Sync/Engine/Source/Runtime/RHI/Private/PipelineStateCache.cpp] [Line: 144] Shader compilation failures are Fatal.

I don’t have the DefaultGameEngine.ini file.

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**Author:** ![L1z4rD89](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/l1z4rd89/32/1194537_2.png) [@L1z4rD89](https://forums.unrealengine.com/u/L1z4rD89)\
**Post date:** [September 28, 2022, 2:30pm UTC](https://forums.unrealengine.com/t/ue5-crash-and-unable-to-open-file/556500/5 "2022-09-28T14:30:06Z")

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Hey @Yo_Ung_Ming1 ,  
when you create a project it will create different folders inside this project folder. When you go to your project (inside your explorer, not Unreal) which folders are there? Do you have a Config folder?

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<div class="post-metadata">

**Author:** ![Yo\_Ung\_Ming1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Yo\_Ung\_Ming1](https://forums.unrealengine.com/u/Yo_Ung_Ming1)\
**Post date:** [September 28, 2022, 3:02pm UTC](https://forums.unrealengine.com/t/ue5-crash-and-unable-to-open-file/556500/6 "2022-09-28T15:02:20Z")

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Yes, a folder with:  
DefaultEditor.ini  
DefaultEditorPerProjectUserSettings.ini  
DefaultEngine.ini  
DefaultGame.ini  
DefaultInput.ini

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<div class="post-metadata">

**Author:** ![L1z4rD89](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/l1z4rd89/32/1194537_2.png) [@L1z4rD89](https://forums.unrealengine.com/u/L1z4rD89)\
**Post date:** [September 28, 2022, 3:15pm UTC](https://forums.unrealengine.com/t/ue5-crash-and-unable-to-open-file/556500/7 "2022-09-28T15:15:31Z")

</div>

Oh, now I see it: DefaultEngine.ini, inside this file there is “vr.InstancedStereo=True”

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<div class="post-metadata">

**Author:** ![Yo\_Ung\_Ming1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Yo\_Ung\_Ming1](https://forums.unrealengine.com/u/Yo_Ung_Ming1)\
**Post date:** [September 28, 2022, 3:20pm UTC](https://forums.unrealengine.com/t/ue5-crash-and-unable-to-open-file/556500/8 "2022-09-28T15:20:21Z")

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Yes, I deleted it and saved it.  
But nothing changes.

I still got the following:

LoginId:b399d182ad4b97b7bacefe84a69db8e0  
EpicAccountId:e6c9d8e0d350490690f5ab0f50105fba

Fatal error: [File:/Users/build/Build/++UE5/Sync/Engine/Source/Runtime/RHI/Private/PipelineStateCache.cpp] [Line: 144] Shader compilation failures are Fatal.

FCompilePipelineStateTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x1018f365d (filename not found) [in UnrealEditor-RHI.dylib]  
TGraphTask::ExecuteTask(TArray\<FBaseGraphTask\*, TSizedDefaultAllocator\<32\> \>&, ENamedThreads::Type, bool) Address = 0x1018f2eec (filename not found) [in UnrealEditor-RHI.dylib]  
FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask\*, bool, ENamedThreads::Type, ENamedThreads::Type)::‘lambda’()::operator()() const Address = 0x102dff128 (filename not found) [in UnrealEditor-Core.dylib]  
LowLevelTasks::TTaskDelegate\<void (bool), 48u\>::TTaskDelegateImpl\<void LowLevelTasks::FTask::Init\<FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask\*, bool, ENamedThreads::Type, ENamedThreads::Type)::‘lambda’()\>(char16\_t const\*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask\*, bool, ENamedThreads::Type, ENamedThreads::Type)::‘lambda’()&&, bool)::‘lambda’(bool), false\>::CallAndMove(LowLevelTasks::TTaskDelegate\<void (bool), 48u\>&, void\*, unsigned int, bool) Address = 0x102dfeba7 (filename not found) [in UnrealEditor-Core.dylib]  
bool LowLevelTasks::FScheduler::TryExecuteTaskFrom\<&(LowLevelTasks::TLocalQueueRegistry\<1024u\>::TLocalQueue::DequeueGlobal(bool, bool)), false\>(LowLevelTasks::TLocalQueueRegistry\<1024u\>::TLocalQueue\*, LowLevelTasks::TLocalQueueRegistry\<1024u\>::FOutOfWork&, bool, bool) Address = 0x102dd50ff (filename not found) [in UnrealEditor-Core.dylib]  
LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent\*, LowLevelTasks::TLocalQueueRegistry\<1024u\>::TLocalQueue\*, unsigned int, bool) Address = 0x102dd45f1 (filename not found) [in UnrealEditor-Core.dylib]  
FThreadImpl::Run() Address = 0x102fbd023 (filename not found) [in UnrealEditor-Core.dylib]  
FRunnableThreadPThread::Run() Address = 0x102f7fdb4 (filename not found) [in UnrealEditor-Core.dylib]  
FRunnableThreadPThread::\_ThreadProc(void\*) Address = 0x102ee01b4 (filename not found) [in UnrealEditor-Core.dylib]  
\_pthread\_start Address = 0x7ff80a6ad259 (filename not found) [in libsystem\_pthread.dylib]  
thread\_start Address = 0x7ff80a6a8c7b (filename not found) [in libsystem\_pthread.dylib]

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<div class="post-metadata">

**Author:** ![Yo\_Ung\_Ming1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Yo\_Ung\_Ming1](https://forums.unrealengine.com/u/Yo_Ung_Ming1)\
**Post date:** [September 28, 2022, 3:23pm UTC](https://forums.unrealengine.com/t/ue5-crash-and-unable-to-open-file/556500/9 "2022-09-28T15:23:58Z")

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I also found it here and deleted it:

 ![Scherm­afbeelding 2022-09-28 om 17.22.50](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/c/8/bc81f0f6eed8d0e4cd4228c4007e58fe904d38f6.jpeg)

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<div class="post-metadata">

**Author:** ![Yo\_Ung\_Ming1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Yo\_Ung\_Ming1](https://forums.unrealengine.com/u/Yo_Ung_Ming1)\
**Post date:** [September 28, 2022, 3:41pm UTC](https://forums.unrealengine.com/t/ue5-crash-and-unable-to-open-file/556500/10 "2022-09-28T15:41:10Z")

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Now I have an other error:  
LoginId:b399d182ad4b97b7bacefe84a69db8e0  
EpicAccountId:e6c9d8e0d350490690f5ab0f50105fba

Assertion failed: Pair != nullptr [File:/Users/build/Build/++UE5/Sync/Engine/Source/Runtime/Core/Public/Containers/Map.h] [Line: 656]

FConfigCacheIni::ForPlatform(FName) Address = 0x10b4ac8f7 (filename not found) [in UnrealEditor-Core.dylib]  
Scalability::SetGroupQualityLevel(char16\_t const\*, int, int) Address = 0x1178dfbfd (filename not found) [in UnrealEditor-Engine.dylib]  
TBaseStaticDelegateInstance\<void (IConsoleVariable\*), FDefaultDelegateUserPolicy\>::ExecuteIfSafe(IConsoleVariable\*) const Address = 0x1162b573d (filename not found) [in UnrealEditor-Engine.dylib]  
TMulticastDelegate\<void (IConsoleVariable\*), FDefaultDelegateUserPolicy\>::Broadcast(IConsoleVariable\*) const Address = 0x10b24bd74 (filename not found) [in UnrealEditor-Core.dylib]  
FConsoleVariable::Set(char16\_t const\*, EConsoleVariableFlags) Address = 0x10b25d781 (filename not found) [in UnrealEditor-Core.dylib]  
IConsoleVariable::Set(int, EConsoleVariableFlags) Address = 0x1162e28e7 (filename not found) [in UnrealEditor-Engine.dylib]  
Scalability::SetQualityLevels(Scalability::FQualityLevels const&, bool) Address = 0x1178e16bb (filename not found) [in UnrealEditor-Engine.dylib]  
UEditorSettings::AutoApplyScalabilityBenchmark() Address = 0x11f446f4a (filename not found) [in UnrealEditor-UnrealEd.dylib]  
SScalabilitySettings::OnAutoClicked() Address = 0x11f50b0b6 (filename not found) [in UnrealEditor-UnrealEd.dylib]  
TBaseSPMethodDelegateInstance\<false, SScalabilitySettings, (ESPMode)1, FReply (), FDefaultDelegateUserPolicy\>::Execute() const Address = 0x11f59c0fd (filename not found) [in UnrealEditor-UnrealEd.dylib]  
SButton::ExecuteOnClick() Address = 0x10e853a25 (filename not found) [in UnrealEditor-Slate.dylib]  
SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) Address = 0x10e875774 (filename not found) [in UnrealEditor-Slate.dylib]  
FSlateApplication::RoutePointerUpEvent(FWidgetPath const&, FPointerEvent const&) Address = 0x10e64148a (filename not found) [in UnrealEditor-Slate.dylib]  
FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const&) Address = 0x10e5fd67b (filename not found) [in UnrealEditor-Slate.dylib]  
FSlateApplication::OnMouseUp(EMouseButtons::Type, UE::Math::TVector2) Address = 0x10e64b1f6 (filename not found) [in UnrealEditor-Slate.dylib]  
FMacApplication::ProcessMouseUpEvent(FDeferredMacEvent const&, TSharedPtr\<FMacWindow, (ESPMode)1\>) Address = 0x109a6304a (filename not found) [in UnrealEditor-ApplicationCore.dylib]  
FMacApplication::ProcessEvent(FDeferredMacEvent const&) Address = 0x109a5d2fc (filename not found) [in UnrealEditor-ApplicationCore.dylib]  
FMacApplication::ProcessDeferredEvents(float) Address = 0x109a5d07f (filename not found) [in UnrealEditor-ApplicationCore.dylib]  
FSlateApplication::TickPlatform(float) Address = 0x10e6169c7 (filename not found) [in UnrealEditor-Slate.dylib]  
FSlateApplication::Tick(ESlateTickType) Address = 0x10e615f15 (filename not found) [in UnrealEditor-Slate.dylib]  
FEngineLoop::Tick() Address = 0x1091c3bba (filename not found) [in UnrealEditor]  
GuardedMain(char16\_t const\*) Address = 0x1091d0992 (filename not found) [in UnrealEditor]  
-[UEAppDelegate runGameThread:] Address = 0x1091ec033 (filename not found) [in UnrealEditor]  
-[FCocoaGameThread main] Address = 0x10b3d4561 (filename not found) [in UnrealEditor-Core.dylib]  
Unknown() Address = 0x7ff80b5d6adc (filename not found) [in Foundation]  
\_pthread\_start Address = 0x7ff80a6ad259 (filename not found) [in libsystem\_pthread.dylib]  
thread\_start Address = 0x7ff80a6a8c7b (filename not found) [in libsystem\_pthread.dylib]

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<div class="post-metadata">

**Author:** ![L1z4rD89](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/l1z4rd89/32/1194537_2.png) [@L1z4rD89](https://forums.unrealengine.com/u/L1z4rD89)\
**Post date:** [September 28, 2022, 9:17pm UTC](https://forums.unrealengine.com/t/ue5-crash-and-unable-to-open-file/556500/11 "2022-09-28T21:17:31Z")

</div>

Copy your project folder, delete everything except CONFIG, CONTENT and your \*.UPROJECT file. Then try again.

Alternative:

1. Upload your project
2. Tell us what you changed in your project or it is a new one.

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<div class="post-metadata">

**Author:** ![Yo\_Ung\_Ming1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Yo\_Ung\_Ming1](https://forums.unrealengine.com/u/Yo_Ung_Ming1)\
**Post date:** [September 29, 2022, 6:11am UTC](https://forums.unrealengine.com/t/ue5-crash-and-unable-to-open-file/556500/12 "2022-09-29T06:11:48Z")

</div>

It’s a new one, nothing changed.  
I completely reinstalled UE 5.0.3 and the Quixel Bridge plugin.

In the settings “privacy and security” I needed to allow Macos to open node.bifrost.app

My project shuts down when I am using my mouse to navigate in the viewport.

The error:

Fatal error: [File:/Users/build/Build/++UE5/Sync/Engine/Source/Runtime/RHI/Private/PipelineStateCache.cpp] [Line: 144] Shader compilation failures are Fatal.

FCompilePipelineStateTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x10790365d (filename not found) [in UnrealEditor-RHI.dylib]  
TGraphTask::ExecuteTask(TArray\<FBaseGraphTask\*, TSizedDefaultAllocator\<32\> \>&, ENamedThreads::Type, bool) Address = 0x107902eec (filename not found) [in UnrealEditor-RHI.dylib]  
FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask\*, bool, ENamedThreads::Type, ENamedThreads::Type)::‘lambda’()::operator()() const Address = 0x108e0f128 (filename not found) [in UnrealEditor-Core.dylib]  
LowLevelTasks::TTaskDelegate\<void (bool), 48u\>::TTaskDelegateImpl\<void LowLevelTasks::FTask::Init\<FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask\*, bool, ENamedThreads::Type, ENamedThreads::Type)::‘lambda’()\>(char16\_t const\*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask\*, bool, ENamedThreads::Type, ENamedThreads::Type)::‘lambda’()&&, bool)::‘lambda’(bool), false\>::CallAndMove(LowLevelTasks::TTaskDelegate\<void (bool), 48u\>&, void\*, unsigned int, bool) Address = 0x108e0eba7 (filename not found) [in UnrealEditor-Core.dylib]  
bool LowLevelTasks::FScheduler::TryExecuteTaskFrom\<&(LowLevelTasks::TLocalQueueRegistry\<1024u\>::TLocalQueue::DequeueGlobal(bool, bool)), false\>(LowLevelTasks::TLocalQueueRegistry\<1024u\>::TLocalQueue\*, LowLevelTasks::TLocalQueueRegistry\<1024u\>::FOutOfWork&, bool, bool) Address = 0x108de50ff (filename not found) [in UnrealEditor-Core.dylib]  
LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent\*, LowLevelTasks::TLocalQueueRegistry\<1024u\>::TLocalQueue\*, unsigned int, bool) Address = 0x108de45f1 (filename not found) [in UnrealEditor-Core.dylib]  
FThreadImpl::Run() Address = 0x108fcd023 (filename not found) [in UnrealEditor-Core.dylib]  
FRunnableThreadPThread::Run() Address = 0x108f8fdb4 (filename not found) [in UnrealEditor-Core.dylib]  
FRunnableThreadPThread::\_ThreadProc(void\*) Address = 0x108ef01b4 (filename not found) [in UnrealEditor-Core.dylib]  
\_pthread\_start Address = 0x7ff81ae28259 (filename not found) [in libsystem\_pthread.dylib]  
thread\_start Address = 0x7ff81ae23c7b (filename not found) [in libsystem\_pthread.dylib]

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<div class="post-metadata">

**Author:** ![Yo\_Ung\_Ming1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Yo\_Ung\_Ming1](https://forums.unrealengine.com/u/Yo_Ung_Ming1)\
**Post date:** [September 29, 2022, 6:42am UTC](https://forums.unrealengine.com/t/ue5-crash-and-unable-to-open-file/556500/13 "2022-09-29T06:42:17Z")

</div>

> **[CastleAssets.zip](https://wetransfer.com/downloads/9773e5153609985dd95e04784ba2703620220929063248/56d41e)**
>
> 1 file sent via WeTransfer, the simplest way to send your files around the world

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<div class="post-metadata">

**Author:** ![L1z4rD89](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/l1z4rd89/32/1194537_2.png) [@L1z4rD89](https://forums.unrealengine.com/u/L1z4rD89)\
**Post date:** [September 29, 2022, 3:58pm UTC](https://forums.unrealengine.com/t/ue5-crash-and-unable-to-open-file/556500/14 "2022-09-29T15:58:48Z")

</div>

Can you create a new folder, paste these files inside it and test it?

> **[CastleAssets.zip](https://drive.google.com/file/d/1eHBky02ccCHR7IKOlNo8QZC1Esnq1TYX/view?usp=sharing)**
>
> Google Drive file.

That is your project with all settings reset, no plugin, no project settings (except your input)

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<div class="post-metadata">

**Author:** ![Yo\_Ung\_Ming1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Yo\_Ung\_Ming1](https://forums.unrealengine.com/u/Yo_Ung_Ming1)\
**Post date:** [September 30, 2022, 12:59pm UTC](https://forums.unrealengine.com/t/ue5-crash-and-unable-to-open-file/556500/15 "2022-09-30T12:59:17Z")

</div>

I reinstalled Monterey, Epic Games Launcher, UE5 + bridge and Xcode.\*\*

Now it seems to work all correctly.

So I don’t know if your adjustments are OK.

Thanks anyway!
