UE5 Blocky Hard Shadow on the Landscape

A real fix sadly no, what i did so far was go into prject settings and disable the “experimental” shadow thats set there by default and use the traditional, that ofc comes at certain FPS cost as the “broken” shadow seems to be a lot faster but well if its not working cant use it. ANd yea that only works for UE5 as UE4 should always use the “old shadow”.

So yea got it kinda working but needed to change the shadow method for that.