[UE5] Anime/Toon/Cel Shading Model (WORKS WITH LAUNCHER ENGINE VERSIONS)

Hi, Thanks for sharing all your great work. I’ve tried to merge your shader with the custom shading model implemented here without implementing any of their actual shader code, just the shell: https://github.com/ashtonland/UnrealEngine and cordon off all changes to this new shading model to preserve both paths. I’ve managed to get it almost working, but my GBuffer customdata 0 rgb seems to also contain the base color ontop of the rgb I pass through. Do you have any idea where this bug could be?
Here is my fork:
https://github.com/JxFels/UnrealEngine

Heres an example:

Order is Cel Shading - Clear Coat - Default lit opaque