[UE5] Anime/Toon/Cel Shading Model (WORKS WITH LAUNCHER ENGINE VERSIONS)

Yea, I’ve read through your changes already, very cool
setting up my fork rn to try to fiddle with shading

Do you know if it’s possible to separate directional light intensity from everything else in the lighting buffer? (would be funny to put it into alpha channel)

I kinda want to try and keep lumen for the slight colorization of caves/etc, but still have separate colors for light and shadow of directional light
c:

As a last resort I would just reimplement my directional only setup from unity :v