[UE5] Anime/Toon/Cel Shading Model (WORKS WITH LAUNCHER ENGINE VERSIONS)

I never made it properly functional, it was just an experiment that was never made into anything proper from when I added multiple light supports. If you wanted to mess with it, deferredlightingcommon.ush is where you’d want to look, and you’d probably want to implement the blending modification (in lightrendering.cpp iirc which) in the original experiment branch. That requires a source build but unfortunately there’s no way to change how results blend without a source change.

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