Hi, I have also meet this problem. Affer struggling for a long time, I found out why:
The reasons may be:
-
Nanite
-
No existsed collision.
So what you have to do is:
- Make sure you have build collision primitive for your mesh and have both simple and complex collision primitives (although you can set simple for complex);
- r.Nanite 0, even though you have turned it off in project setting; (Nanite uses another culling system rather than occlusion culling)
- Try to refresh your project, by restart or something similar.