Summary
Charater cannot land on a on a curved surface StaticMesh with CollisionTraceFlag containing UseSimpleAsComplex.
Reproducing the problem is very simple,
There were no issues with UE5.6.
The fix I tried in UE5.7 was to set the CollisionTraceFlag in Static Mesh to UseComplexCollisionAsSimple.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Character
Steps to Reproduce
Test using UE5.6 and UE5.7 third person blueprint template.
Delete the original PlayGround and add Sphere Shape:
Location (X=0.000000,Y=0.000000,Z=-5200.000000)
Rotaton (Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
Scale (X=100.000000,Y=100.000000,Z=100.000000)
Start the game, hold down the move key, and jump, After jumping player can’t move properly…
Expected Result
Landing and walking normally
Observed Result
Infinite falling
Platform(s)
win64
Tested on two computers