[UE5.7] Third Person Template Charater cannot Landing correctly on Floor with CollisionTraceFlag containing UseSimpleAsComplex

Summary

Charater cannot land on a on a curved surface StaticMesh with CollisionTraceFlag containing UseSimpleAsComplex.

Reproducing the problem is very simple,
There were no issues with UE5.6.
The fix I tried in UE5.7 was to set the CollisionTraceFlag in Static Mesh to UseComplexCollisionAsSimple.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Character

Steps to Reproduce

Test using UE5.6 and UE5.7 third person blueprint template.
Delete the original PlayGround and add Sphere Shape:
Location (X=0.000000,Y=0.000000,Z=-5200.000000)
Rotaton (Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
Scale (X=100.000000,Y=100.000000,Z=100.000000)

Start the game, hold down the move key, and jump, After jumping player can’t move properly…

Expected Result

Landing and walking normally

Observed Result

Infinite falling

Platform(s)

win64

Tested on two computers

Video