# \[UE5.6\] 'Import failed' everytime I try importing to project

**URL:** <https://forums.unrealengine.com/t/ue5-6-import-failed-everytime-i-try-importing-to-project/2586710>\
**Category:** Off-Topic\
**Tags:** fbx-import, Importing, unreal-engine\
**Created:** [July 1, 2025, 3:24pm UTC](https://forums.unrealengine.com/t/ue5-6-import-failed-everytime-i-try-importing-to-project/2586710 "2025-07-01T15:24:26Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![OwO\_delet\_this](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@OwO\_delet\_this](https://forums.unrealengine.com/u/OwO_delet_this)\
**Post date:** [July 1, 2025, 3:24pm UTC](https://forums.unrealengine.com/t/ue5-6-import-failed-everytime-i-try-importing-to-project/2586710/1 "2025-07-01T15:24:26Z")

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I’m having an issue with importing assets into a new UE5.6 project. Everytime I import a new FBX, regardless of settings, it fails to import it everytime while giving a vague error that doesn’t explain why it failed. Is anyone else experiecning this problem?

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/1/6/f16595525e211daaf4dd857f600e3c32fe2a552a.png)

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**Author:** ![Katten\_y](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Katten\_y](https://forums.unrealengine.com/u/Katten_y)\
**Post date:** [July 30, 2025, 7:31pm UTC](https://forums.unrealengine.com/t/ue5-6-import-failed-everytime-i-try-importing-to-project/2586710/2 "2025-07-30T19:31:49Z")

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I’m also having the same issue, in the import preview it shows an empty page, as if the file had no data. If the mesh has a skeleton it gets imported but materials and textures are unable to be imported. The Unreal 5.5 doesn’t have this issue.

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**Author:** ![Oomph](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Oomph](https://forums.unrealengine.com/u/Oomph)\
**Post date:** [August 18, 2025, 12:41am UTC](https://forums.unrealengine.com/t/ue5-6-import-failed-everytime-i-try-importing-to-project/2586710/3 "2025-08-18T00:41:43Z")

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Having the same issue.

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**Author:** ![Oomph](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Oomph](https://forums.unrealengine.com/u/Oomph)\
**Post date:** [August 18, 2025, 1:21am UTC](https://forums.unrealengine.com/t/ue5-6-import-failed-everytime-i-try-importing-to-project/2586710/4 "2025-08-18T01:21:34Z")

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btw, I can import if I disable Interchange Framework plugin and restart the engine. Then the engine reverts to an old importer and everythinh is fine. So I guess there’s a workaround. I prefer the old importer too cause it has an option to convert scene or not. The new importer converts every time.

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**Author:** ![UE\_FlavienP](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ue_flavienp/32/1194546_2.png) [@UE\_FlavienP](https://forums.unrealengine.com/u/UE_FlavienP)\
**Post date:** [August 18, 2025, 8:55am UTC](https://forums.unrealengine.com/t/ue5-6-import-failed-everytime-i-try-importing-to-project/2586710/5 "2025-08-18T08:55:41Z")

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Hello all,

1. Can any of few share their fbx sample in DM so we have a look why they fail?
2. Do not deactivate the Interchange plugin, instead prefer deactivating support for the FBX format using the cvar _nterchange.FeatureFlags.Import.FBX=False_ cf [documentation on changes](https://dev.epicgames.com/community/learning/knowledge-base/KPql/unreal-engine-interchange-fbx-options)
3. @Oomph if you speak about the convert scene unit it is in the translator settings:  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/a/e/5aee57207ef3f04bed01ae8880e9a046af1eefa2.png)

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**Author:** ![PStarostin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@PStarostin](https://forums.unrealengine.com/u/PStarostin)\
**Post date:** [August 18, 2025, 1:14pm UTC](https://forums.unrealengine.com/t/ue5-6-import-failed-everytime-i-try-importing-to-project/2586710/6 "2025-08-18T13:14:32Z")

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Exactly same issue here

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**Author:** ![bitpart\_jz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@bitpart\_jz](https://forums.unrealengine.com/u/bitpart_jz)\
**Post date:** [August 21, 2025, 9:16pm UTC](https://forums.unrealengine.com/t/ue5-6-import-failed-everytime-i-try-importing-to-project/2586710/7 "2025-08-21T21:16:42Z")

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I suddenly had same problem. I found a fix (for me) to just select [Use Pipeline Defaults] in the Import window. My FBX imported. Then you can turn things off like Import Materials - which is the way I work. And now it seems to be working as it did before.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/f/a/ffa52967aa356744bcb30303df1523aa03314c11.png)

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**Author:** ![rit](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rit](https://forums.unrealengine.com/u/rit)\
**Post date:** [September 17, 2025, 7:32am UTC](https://forums.unrealengine.com/t/ue5-6-import-failed-everytime-i-try-importing-to-project/2586710/8 "2025-09-17T07:32:14Z")

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> [@bitpart\_jz](#):
>
> Use Pipeline Defaults

I’m at UE5.6, encountering this issue today, and reverting to the default import pipeline works for me.

Hope Epic resolves this issue for the next patch.

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**Author:** ![CarryRed](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CarryRed](https://forums.unrealengine.com/u/CarryRed)\
**Post date:** [November 24, 2025, 11:31am UTC](https://forums.unrealengine.com/t/ue5-6-import-failed-everytime-i-try-importing-to-project/2586710/9 "2025-11-24T11:31:32Z")

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It’s solved. Thank you bro.
