This used to work just fine in previous versions. I can set morph target in skeletal mesh editor but not in blueprint, despite all references being valid.
Can someone point me in the right direction pls?
I’m having the same issue. I’m calling an event from the construction script that fires the node on the event graph. Did you figure it out?
Oh I just got it. I completely deleted the skeletal mesh from the project and imported it again. Then I added it to my BP. It’s working now