# UE5.4 World Partition doesn't load when load from save game

**URL:** <https://forums.unrealengine.com/t/ue5-4-world-partition-doesnt-load-when-load-from-save-game/2651925>\
**Category:** World Creation\
**Tags:** unreal-engine, WorldPartition, bug-report, question\
**Created:** [August 28, 2025, 10:46pm UTC](https://forums.unrealengine.com/t/ue5-4-world-partition-doesnt-load-when-load-from-save-game/2651925 "2025-08-28T22:46:06Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![me\_HiDE](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@me\_HiDE](https://forums.unrealengine.com/u/me_HiDE)\
**Post date:** [August 28, 2025, 10:46pm UTC](https://forums.unrealengine.com/t/ue5-4-world-partition-doesnt-load-when-load-from-save-game/2651925/1 "2025-08-28T22:46:07Z")

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Hi,

I am making on a semi open world game utilizing world partition. since the world is quite large, I set the WP loading range on world settings to only 100UU. Since I can’t access the loading range directly, I override it using the WP streaming source that I put on my character, and using timeline, I increase the range until the target range. (Need to do this to avoid Out of Memory because of loading peak memory usage)

It’s all normal when I play the game from start (New Game), however It’s not the case when I load the game from save. Somehow, the world partition system itself is broken. It only loads the persistent level, even though there is atleast one streaming source in the level.

I believe that the WP system is broken because normally when debugging the world partition using “wp.runtime.ToggleDrawRuntimeHash2D” it shows the debug of runtime hash in 2D. However, when I tried to use the debug on game loaded from save, the game crashes with this error: “page fault (user read data, page not present)”. I tried to reproduce it on the editor, but it’s normal. Somehow the bug only occurs on packaged build.

Note: I already icnlude all the maps in the project settings, and it’s working normally when start from new game. So, the content not being cooked is not the case

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**Author:** ![Ezetrol13](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ezetrol13](https://forums.unrealengine.com/u/Ezetrol13)\
**Post date:** [August 29, 2025, 1:18pm UTC](https://forums.unrealengine.com/t/ue5-4-world-partition-doesnt-load-when-load-from-save-game/2651925/2 "2025-08-29T13:18:33Z")

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Any update on this topics? I also planned to develop an open world game and use WP system
