UE5.4 (and 5.4.1) shadows are broken in VR (VR Template, default settings)

So, I changed the DDC path in the editor settings (it was, ahem, pointing to somewhere it shouldn’t have been anyway) and then I restarted the editor…

Splash screen tells me its ‘recompiling shaders’… 9000 or so of them.
I’m getting kinda excited now, got a good feeling about it…

Shaders take a while to compile,. editor finally fires up, test level opens…
I run the VR preview, and…

Still flickering shadows, different in each eye.
:sob:
Sadness.

Bear in mind that what I changed was the local project DDC override path, just in case anyone wants to tell me that changing it wouldnt have caused the specific shaders in question to recompile?
(As mentioned, it certainly caused MANY shaders to be compiled)