UE5.4 (and 5.4.1) shadows are broken in VR (VR Template, default settings)

You can’t use vsm in forward rendering as it’s a deferred rendering shadow method only. You’ll need to adjust this in your ini or swap back to deferred to adjust it … legacy shadow maps (csm) is the default mode for forward shading/rendering. Also you can disable instanced stereo and fix the shadows as a work around as well without replacing the shader I provided.

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