UE5.4 (and 5.4.1) shadows are broken in VR (VR Template, default settings)

The simplest way is to rename the original ‘Shaders’ directory in-place as something like ‘Shaders_OLD’, and just copy the new one into the Engines/UE_5.4/Engine folder.

Doing that, I personally have no crashing or compilation errors.
After doing so, I rebuilt my entire project… just ‘because’
I went into a level that had known shadowing issues, and reenabled ‘cast shadows’ on the lighting.

NO CHANGES! :unamused:

Still the same glitching, solid hard shadows with one eyes, soft edged shadows with the other, and general flicking all over the place.

So… certainly not a fix for me. And if this is the fix from the upcoming 5.4.3, then it looks like its still gonna be bugged for some time to come :sob: