# UE5.3~5.4 Precomputed Visibility Volume 功能丢了，希望反馈下

**URL:** <https://forums.unrealengine.com/t/ue5-3-5-4-precomputed-visibility-volume/1589792>\
**Category:** 简体中文 (Simplified Chinese)\
**Tags:** unreal-engine\
**Created:** [January 5, 2024, 7:57am UTC](https://forums.unrealengine.com/t/ue5-3-5-4-precomputed-visibility-volume/1589792 "2024-01-05T07:57:07Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BoxCorer](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/boxcorer/32/940945_2.png) [@BoxCorer](https://forums.unrealengine.com/u/BoxCorer)\
**Post date:** [January 5, 2024, 7:57am UTC](https://forums.unrealengine.com/t/ue5-3-5-4-precomputed-visibility-volume/1589792/1 "2024-01-05T07:57:07Z")

</div>

反馈了好几天了没人管，我自己修复了下，还不彻底，希望中国区团队能反馈下这个问题，这个对移动端真的很重要啊。新出的5.3.2 中的硬件遮挡剔除太水了，靠近墙，墙后面的就遮挡剔除不掉了，和PC差的很多，还是得靠这个啊  
这个是我原始反馈的

> [@Precomputed Visibility Volume NOT WORK in UE5.3](https://forums.unrealengine.com/t/precomputed-visibility-volume-not-work-in-ue5-3/1584305/5):
>
> Use r.VisualizeOccludedPrimitives 1 test in Cmd, it’s very good now.
