UE5.3.2 - Strange flickering on model with lights

I shall. As I continue to tweak and adjust things, I’ll continue to observe what happens. Every time I’ve checked the light complexity though, it’s always stayed in the orange so far.

The Light Channel setup was suggested to me on the Experience Points Discord server. In order to achieve better shadows for the final beauty renders. It’s so there’s only one shadow and it’s cast behind the model.

I’ll report back if the issue still persists, but for now at least, it appears to have stopped. So thank you for your help and suggestions. :blush: